The people at Bungie recently released three new multiplayer maps for Halo 3. They are calling it the Mythic Map Pack, whatever that means. The three new maps are called Assembly, Orbital and Sandbox.
Right now you can only play these three maps on a separate playlist and that playlist only offers teams games. According to the Bungie website 23.7% of the games are straight Team Slayer, 26.9% are Team Slayer Battle Rifles, 19% are Team SWAT (which is all about the head shot), and the rest of the matches are various objective games.
If you do pick up these maps and play them be prepared to get embarrassed occasionally. I’ve noticed that the hardcore Halo gamers tend to buy the new maps first and learn them and then feast on those of us that aren’t 14 years old with hours and hours of free time available to develop strategies on the new maps. You know who you are, punks.
Assembly
As usually happens with new Halo maps the one I thought looked the most fun to play is the map I get destroyed on. That would be Assembly. It reminds me of a larger version of the Halo 2 map called Midship. I used to love playing on Midship it was complete chaos and full of plasma grenades. One of my greatest Halo 2 achievements was coming in first place in a free for all game on Midship while not firing a single shot. I used only the melee attack and plasma grenades. Those were heady times.
Assembly is an oval map with two levels. There is camouflage in the middle of the top level and you can drop down there for a gravity hammer. Similar to Midship there are two bases that face each other at each end of the oval. There is a glass wall fronting each base so you can’t exchange fire across the map from inside the bases. There are two exits to each side and a ramp in the back that descends to the lower level. There is a tower on one side of the map that houses a rocket launcher. That’s a good place to crash to early in the game if you don’t mind dying immediately. During battle rifle matches a few players tend to exit the bases high and exchange fire across the map.
An effective strategy that I have witnessed teams use, while destroying the team I was on, is one where one player gets the hammer on the bottom level and runs around clobbering people while his teammates cover him from above. That is possible because the top level of this map is open. The top level gives battle rifle experts some great sight lines. Those that can get the head shots with the battle rifle are going to love, love, love this map. The bottom is very tight and those players that have a good movement skills and are good with grenades and the melee attack can have a field day.
Orbital
Orbital is a tunnel map. It is set on a human spaceship. It’s mostly a lot of single level tunnel battles with a staircase and a corner thrown in and a balcony area that overlooks a tunnel by those stairs. I still haven’t worked out the full map in my head but if you are a fan of standoffs with medium distance rifle battles and grenades or tight standoffs with a lot of grenade mayhem then you will love this map. There’s even a nice long corridor with a sniper rifle at the end of it that should make you evil sniper experts happy.
Of all three maps Orbital is the one map where there are fewer blow outs between players that are more familiar with the map and those that are just learning it. It’s not a map that really requires memorization in order to fight and win. All you need are your Halo skills. There aren’t a lot of surprises here, it’s just a good solid map with a good mixture of sharp shooting and close range chaos.
Sandbox
Sandbox is my favorite of the three new maps.
This the map that everyone wanted. Remember how much fun you had creating custom maps on the Foundry? That was great fun. The only problem with Foundry were those pesky side rooms and tunnels that could get in the way of a map that was open. With Sandbox Bungie has solved that problem and also allowed you to create three unique styles of multiplayer maps: open, floating and enclosed.
It’s pretty easy to go into the Forge and delete all the structures that come with the default map. It took me about twenty minutes. You can probably now go to Bungie’s website and find a “canvas” version all ready to go so you won’t have to make on manually.
Floating about the main map is a flat area where you can make on of them floating maps where you’ll fall to your death if you fall off the map. This area is supposedly larger than the basic map you start out with. You can access this during the forge by flying up to a transporter that will take you up there. I think it’s pretty ingenious.
You can access a smaller enclosed area by deleting a cover at the very center of the starting map.
The middle map is a basic rectangular shaped arena that is bordered by sand dunes.
On all three of these sections you can do just about anything you can think of. I’ve played a couple of homemade maps already and there are some creative people out there in the Halo community.
The default map is actually pretty good. It’s on the middle level and it’s like a large version of the old Battle Creek maps. There are some vehicles on it and some heavy weapons and it really lends itself to some pretty chaotic and fun battles. There are times on Sandbox when there is stuff just blowing up all over the place. Once you get used to the layout these crazy battles are a lot of fun.
A Long Life
I always tell people that ask my why I like Halo so much that it is because the game has legs. In a few months this game will be two years old and it’s still going strong online. There are rumors that there are new maps coming out later this year. The reason this game has legs is because Bungie supports the game. They tweak the playlists and weapons placements on maps and they create new map two years into the life of a game (an eternity for a video game). I know when I bought Halo 3 that I would still be playing it two years later. How many games can you confidently say that about?